Thirst for Blood Rating: B – PvE, C – PvP There’s no cap on this effect to my knowledge, other than how many enemies can fit in the hitbox for the skill, so it can very easily reduce the cooldown by half or more when used at the right times. This means that per enemy getting their first stack, Tondo’s cooldown is reduced by 1.1 seconds. This passive for Tondo reduces Tondo’s cooldown by 10% for each enemy receiving their first stack of bleed.
Combined with Flourish and Finish, it makes for a high single target burst setup, giving it a strong edge over other skills. It still suffers from needing Flourish and Finish to deal meaningful damage, but can still deal somewhat meaningful damage. The only good use case for Tondo in PvP is potentially the 50v50 Wars, as it can apply to many targets at once with good spacing.įor PvE, the story is roughly similar, however since there are skills that are less valuable in PvE, it gets slightly more value as your primary AoE option. The Bleed does so little damage, that when fully stacked only contributes the damage of a single light attack every four seconds. The fact that this requires another skill to deal significant damage limits its general usefulness. In PvP Tondo is useless without Flourish and Finish.
Tondo Rating: PvE – B (S with Flourish and Finish), PvP- C (B with Flourish and Finish) With additional passives that reduce the cooldown, this can be cut down quite bit more making it very spammable in the right setups. The Bleed can be extended though passives and has a maximum duration of 20 seconds.Īt 11 seconds, Tondo has one of the shortest cooldowns for the Rapier, making it decently useful as a first skill. The Inflicted bleed deals 100% of your weapon damage over 12 seconds, or 8.333% per second. This initial hit deals 50% weapon damage as the Thrust Physical type. This bleed can be stacked up to three times, with each new application refreshing the previous stacks. Your quickly slash your Rapier in an Arc, inflicting a Bleed on enemies in front of you. So let’s cover these skills first and then we’ll tackle the passives that aren’t tied to any Skills. The three Active skills for the Blood Tree are Tondo, Flourish and Finish, and Flurry. The Blood Tree is where almost all of our damage options are for the Rapier. S tier are the good passives, the ones you’re almost always going for if you pick up a skill or want to because it’s useful in many scenarios. A and B Tiers are middling tiers, outting them between the worst passives and the best, leaning one way or the other.
C tier is exclusively for the passives that are not that great, either being forced by another upgrade or generally useless. There’s a lot to cover here, so we’ll break it down per tree to keep things organized.Īlongside the general information, They’ll be given a Rating from C up to S tier for both PvE and PvP. We’ll talk a bit about each, their uses and how effective they are. Rapier Skills, Passives, and Perksįist we’ll lead off with the skills and passives. This particular playstyle is PvE Exclusive, as tanking in this way tends to be less effective in anything larger than a 1v2 or 2v2. Evade Tanks are a strong mix of Offense and Defense, often packing more damage than defense. This weapon can also have a niche secondary use as an Evade Tank. There’s plenty of options to make it fit many different ways of dealing damage for both PvE and PvP. Between Burst Skills, Damage over Time Skills, and a mix utility skills the Rapier has just about everything you could want in a weapon. The Primary use of this weapon is in the Damage category.
How well each spec does is heavily determined the playstyle you want out of the Weapon.
It has the honor of being one of few weapons where you have the potential to make just about any combination of abilities work for any situation. The Rapier is an extremely potent contender in the DPS category, for both PvE AND PvP.